At her/his turn each player can:
1) Take a card from the foundation deck at the center of the table.
2) Take all the discard pile.
Then she/he can create a valid meld and/or add one or more card to an already existing meld of her/his own on the table.
At the end of the turn the player must discard a card; only exception of this rule is when a player “gets the pot onflight”, that is, without discarding any card from her/his hand.
Valid melds are:
1) Suit sequences formed by at least 3 cards.
2) At least 3 cards of the same rank of any suit.
You can add to any meld, in any rank, ONLY ONE joker or 'pinella' (a deuce).
1) Take a card from the foundation deck at the center of the table.
2) Take all the discard pile.
Then she/he can create a valid meld and/or add one or more card to an already existing meld of her/his own on the table.
At the end of the turn the player must discard a card; only exception of this rule is when a player “gets the pot onflight”, that is, without discarding any card from her/his hand.
Valid melds are:
1) Suit sequences formed by at least 3 cards.
2) At least 3 cards of the same rank of any suit.
You can add to any meld, in any rank, ONLY ONE joker or 'pinella' (a deuce).